OpenGL
Можно ли сделать так, чтобы оси закрашивались без учета света?
Вот пример:
GLBOOLEAN lighting; glGetBooleanv(GL_LIGHTING, &lighting); if(lighting) glDisable(GL_LIGHTING); glBegin(GL_LINES); glColor3d(0.5, 0, 0); glVertex3d(-a, 0, 0); glColor3d(1, 0, 0); glVertex3d(a, 0, 0); glColor3d(0, 0.5, 0); glVertex3d(0, -a, 0); glColor3d(0, 1, 0); glVertex3d(0, a, 0); glColor3d(0,0,0.5); glVertex3d(0,0,-a); glColor3d(0,0,0.95); glVertex3d(0,0,a); glEnd(); if(lighting) glEnable(GL_LIGHTING);